Resume

I’m a Principal Designer with two decades of experience leading strategic design projects across industries. I specialize in turning complex ideas into elegant, scalable digital systems. I care about craft, accessibility, and process — and I love building big gnarly websites.

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Skills & Tools

  • Visual design
  • UX/UI design
  • Responsive & adaptive design
  • Typography & editorial design
  • Design system creation
  • Stakeholder facilitation & workshops
  • Client presentations & storytelling
  • HTML5, CSS3/SASS, JavaScript
  • Twig templating
  • Craft CMS
  • Accessibility
  • Figma, Git/GitHub, Trello

Recognition

  • FastCo Innovation by Design, Best Educational Design, Honorable Mention  / Threadable
  • Anthem Awards, Silver Anthem Winner in Research Projects or Publications  / Everytown
  • Webby Awards, Winner and People’s Voice pick for Best News & Politics Website  / PBS News
  • Webby Awards, People’s Voice pick for Best Charitable/Nonprofit Website  / Everytown
  • Webby Awards, Winner for Best Individual Editorial Feature  / MIT Climate
  • Society of Publication Designers Website of the Year  / Christopher Kimball’s Milk Street
  • Nominated for an Emmy for Outstanding Interactive Program  / National Geographic

Education

Rochester Institute of Technology

BFA, New Media Design & Imaging

2002 - 2006  / 4 years

Experience

  • Upstatement, Principal Designer  / 2016 - Present

    • Led teams through research, strategy, design, and implementation.
    • Created long-term design visions that helped brands take big steps forward.
    • Turned strategy into design that made the future feel real, long before it shipped.
    • Navigated complex stakeholder dynamics to advance high-impact design work.
    • Balanced user needs, business goals, and technical constraints with empathy and precision.
    • Delivered front-end code in HTML/CSS and specialized in building Craft CMS sites.
    • Built extensive Figma design systems and prototypes to communicate with engineers.
  • IDEO, Interaction Design Lead  / 2013 - 2016

    • Designed intuitive digital products through storytelling and rapid prototyping.
    • Built functional prototypes to test ideas and align stakeholders.
    • Integrated hardware/software in designing digital interfaces for physical spaces.
    • Built and shipped real sites, in a studio more known for Post-its than production.
  • MullenLowe, Senior Designer  / 2012 - 2013

    • Designed digital parts of large-scale ad campaigns.
    • Partnered with engineers to launch interactive websites and tools.
    • Participated in pitch work.
    • Bridged the gap between traditional ad teams and digital execution.
  • The Barbarian Group, Interaction Designer  / 2006 - 2012

    • Designed and implemented engaging Flash websites(!) for high-profile ad campaigns.
    • Contributed to the creative process with pitching and brainstorming.
    • Designed across various mediums, including 2D and 3D motion design.
    • Brought wacky early-internet ideas to life in an era before best practices.
    • Learned the ropes of consulting, fresh out of college.